April 14, 2011
I put together a video of the bare essentials to a descent workflow for my fellow rendering engineers and to share some details on our IBL lighting technique used in game. Personally, I need simple systems that run very fast so that I can explore options and be creative with my ideas and optimizations.
Also, I like knowing that the game engine and my tools are the same system so that I don’t have to prototype in one and then port to the other.
Original post on #AltDevBlogADay