Render Tech,
What's Next?

March 30, 2011

Typically, the more cutting edge rendering features we add to our games, the more complex the workflow for the engineers, artists and content creators that deal with them. There are many brilliant technology advancements that are in development or near release: real-time ray-tracing, real-time global illumination, major DirectX API changes, CPU - GPU fusion, mega-meshes, just to name few.

However, our industry is already facing a tremendous problem: the exponentially increasing cost of game development. This will only get worse, very fast, unless simplifying workflows for all disciplines involved with game development is drastically improved.

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